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Final Fantasy 14 director says the new AFK timer shouldn't ruin the fun | PC Gamer - williamsspirly

Final Fantasy 14 director says the new AFK timer shouldn't ruin the fun

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(Image accredit: Hearty Enix)

Final Fantasy 14 director Naoki Yoshida still wants you to have fun mucking about in the courageous, even with the recently added AFK kick function.

The MMO has been having an insanely solid time recently—it smashed its cooccurring player estimate Steam clean and somehow even managed to deal out of extremity copies. Even tralatitious World of Warcraft thespian Asmongold jumped on the hoopla, which probably aided the halting's spike out moderately.

Spell it's been great to see Final Fantasy 14 prosperous, it's also meant that queues for servers are an absolute incubus at the moment. Some free trial players have found they're non being let in at all, which is understandably causation some mass to become a little frustrated.

Lawful Enix has attempted to repose the congestion a bit, emotional a patch in the first place this hebdomad that boots anyone from the server who's been idling for more than 30 minutes. It's meant that often active areas like Limsa Lominsa have get along noticeably quieter, with fewer players idling Beaver State dancing while they have a bite to eat or go for a walk in the real world.

Anyone who's spent even few hours in the game will know how core these dense areas suffer become to the game's feel and community, and it's something Yoshida is aware of to a fault. In a message to players this morning, the director said he knows how important these interactions are to overall experience and immersion.

"I myself accept played many MMO, so I know how watching other players bustle past during mealtimes physically and mentally prepares you for challenging dungeons later, and how a spontaneous dance functioning give the sack brighten everyone's day," He wrote. "These are ways of roleplaying, and they are part of the play of MMORPGs.

"Therefore, I want you to know that while I deeply appreciate you being thoughtful, activities such as the in a higher place are part of the game too, and you don't involve to show so much restraint that you stop having fun!"

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Yoshida went on to tell players to "love FF14 in your own way" and "show our spick-and-span players how alive its world is." He also grazed upon the difficulties the AFK timer brings to high fishers, locution "IT is of course fine to remain logged in" while trying to wait on the big catches. The overall subject matter seems to be that information technology's okay to do fun things like terpsichore or turn medicine, simply be regardful of those WHO want to hop-skip in and play too.

It's non the archetypical time Final Fantasise 14 has had an AFK kick social occasion—the loss of Stormblood also saw it implemented. Square in time went one further though and enacted a daily server-wide of the mark kick because of people attempting to circumvent the kick through macros or timers. It kinda sucked.

IT's nice to see Yoshida trying to harness the issue while also being incredibly aware of how the culture of his own game functions. He's always been a core split up of Final exam Fantasy 14's success, and IT's casual to see wherefore the community respects him so much. Just see at the way atomic number 2 talks about World of Warcraft, easily his biggest competitor. Gotta love the guy.

Mollie Taylor

A fresh writer in the industry, Mollie has been taken under Personal computer Gamer's RGB-laden backstage, making sure she doesn't amaze up to too much mischief on the site. She's non quite sure what a Command & Conquer is, just she can rattle on for hours almost all the cloud rhythm games and strange MMOs from the 2000s. She's been cooking skyward all manner of news program, previews and features while she's been here, but especially enjoys when she gets to pen or so Final Fantasy, Persona, The Sims, and whatever other game she's currently hopelessly fixated on. Thither's a good chance she's boring another Personal computer Gamer writer most her latest obsession as we speak.

Source: https://www.pcgamer.com/final-fantasy-14-director-says-the-new-afk-timer-shouldnt-ruin-the-fun/

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